Mind
9 notes
- Changing Decisions New information can turn persistence into rigidity if the original choice no longer has the same decision quality. Use Changing Decisions when the user is unsure whether to continue, revise, or stop.
- Choice Throttling A vague decision becomes easier to handle when too many floating variables are reduced into a small set of closed questions. Use Choice Throttling when the user needs the decision space narrowed befor
- Decision Making <div class="hub-page-title">
- Decisional Delays Focus often leaks in the small gaps where the user has to decide what to do next. Use Decisional Delays when the day technically has enough time, but transition friction keeps breaking the thread.
- Expectancy in Wicked Environments Makes expected value usable outside games: cut the small fry, weigh only the heavyweights, and rate chance and magnitude in broad bands until a wicked decision shrinks enough for game logic to apply.
- Good Decisions A choice should be judged first by the quality of the process, not by whether the outcome happened to work. Use Good Decisions when reviewing a choice after the result is known.
- Positional Decisions and Expected Value Some choices matter because they improve future leverage, even when the final outcome is uncertain. Use Positional Decisions when certainty is unavailable, but one option creates a better future posit
- Red Teaming People and organizations make better decisions when assumptions are challenged, perspectives widen, blind spots become visible, and better alternatives are generated before execution.
- The Uncertainty-Opportunity Tradeoff Plot a complex decision against time and two curves fall together. Uncertainty starts high and drops as information accumulates — and opportunity tracks it down. The mechanism linking them: as informa